What's in a mesh? A survey of 3D mesh representation schemes

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Geometric meshes consist of a set of points in 3D space connected in a (typically manifold) graph structure. As such they may be represented by a vector of 3n real values, where n is the number of vertices in the mesh. Unfortunately, although straightforward, this is not a very useful representation of the mesh, as it is difficult to naturally manipulate the mesh data using this representation. A better representation would capture the spatial correlation between vertices, be invariant to a class of natural transformations, not be too redundant, and be efficiently invertible. Recent years have seen the development of a variety of mesh representation schemes, intended primarily for mesh editing applications. In this talk I will survey some of these representation schemes, discuss their pros and cons, and demonstrate how they may be used to edit, animate and morph mesh datasets.

Original languageEnglish (US)
Title of host publicationProceedings - International Conference on Shape Modeling and Applications, SMI'05
Pages2
Number of pages1
DOIs
StatePublished - 2005
Externally publishedYes
EventInternational Conference on Shape Modeling and Applications, SMI'05 - Cambridge, MA, United States
Duration: Jun 13 2005Jun 17 2005

Publication series

NameProceedings - International Conference on Shape Modeling and Applications, SMI'05
Volume2005

Other

OtherInternational Conference on Shape Modeling and Applications, SMI'05
Country/TerritoryUnited States
CityCambridge, MA
Period6/13/056/17/05

All Science Journal Classification (ASJC) codes

  • General Engineering

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