Abstract
There are many possible 2D views of a given 3D object and most people would agree that some views are more aesthetic and/or more "informative" than others. Thus, it would be very useful, in many applications, to be able to automatically compute these "best" views. Although all measures of the quality of a view will ultimately be subjective, hence difficult to quantify, we propose some general principles which may be used to address this challenge. In particular, we describe a number of different ways to measure the goodness of a view, and show how to optimize these measures by reducing the size of the search space.
| Original language | English (US) |
|---|---|
| Pages (from-to) | 840-847 |
| Number of pages | 8 |
| Journal | Visual Computer |
| Volume | 21 |
| Issue number | 8-10 |
| DOIs | |
| State | Published - Sep 2005 |
| Externally published | Yes |
All Science Journal Classification (ASJC) codes
- Software
- Computer Vision and Pattern Recognition
- Computer Graphics and Computer-Aided Design
Keywords
- Scene composition
- View entropy
- Visualization